Just Cause 3 review

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Just Cause 3 is at its best when you’re role-playing a sort of jazz sociopath. Flying a plane into a silo of fuel tanks, tethering cars to a bridge and blowing it up, using modified C4 boosters on civilians. It comes alive in these moments, when you’re flitting between violent, explosive acts – a rebel without a cause, just or otherwise. Just Cause 3’s problem is that every one of its surrounding systems detracts from this anarchic core. There’s fun to be had, once you untether yourself from the stingy unlocks, the need to liberate endless provinces, and the relentless militia. The game preaches chaos, but constantly holds you back with rules and restrictions.

– A rare appearance on Gamesradar, reviewing Just Cause 3.

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